♠
Crib
Four cards (two from each player) set aside for the dealer to score after the dealer’s hand.
♥
Cut card
- The starter card
- The card cut by either player at the start of the game or match to determine the dealer.
♦
Dead hole
Hole number 120, which is one point short of the game hole.
♣
Flush
Four cards of the same suit held in the hand count four points; five cards of the same suit (including the starter card) count five points in the hand or crib.
♠
Game hole
Hole number 121.
♥
Go
Called by a player who cannot play a card without exceeding the cumulative count of 31. See rule 1.5.e.(2) for more details.
♦
Hand
- The six cards dealt to each player
- The four cards remaining after discarding to the crib.
♣
His heels
Jack as the starter card counts two points for the dealer. Sometimes called ‘nibs.’
♠
Judge
A person authorized by the ACC and appointed by the tournament director to answer questions and settle disagreements between players relating to the rules of play.
♥
Match
One or more playoff games between two players, the outcome of which is a match winner and a match loser.
♦
Muggins
The scoring of certain points that one’s opponent fails to peg. It has no relationship to penalties. Muggins is played at the option of the tournament director, but must be listed on the tournament flyer and announced prior to the beginning of play.
♣
Nobs
Jack of the same suit as the starter card, in either the hand or crib, counts one point.
♠
Pair
Two cards of the same rank, such as two Aces.
♥
Peg
- A small marker that fits into the holes of a cribbage board and is used for scoring.
- To record a score by advancing the rear peg in front of the front peg.
♦
Pegging
The recording of earned points by advancing the rear peg in front of the front peg and releasing it.
♣
Pone
The opponent of the player who deals.
♠
Score
Any points earned by a player.
♥
Scoring
The earning of points.
♦
Shuffle
A random mixing of the cards, which could include riffling.
♣
Skunk
To win by 31 or more points.
♠
Starter card
The card that is cut and placed on the remainder of the pack and is used in counting the value of each hand and the crib.
♥
Stink hole
Hole number 90, which is one point short of avoiding a skunk.
♦
Straight (or run), single
Sequence of three or more consecutive cards in any order during the play of the cards; for example, 3-5-6-7-4 (counts three when the 7 is played and counts five when the 4 is played).
♣
Straight, multiple
Only in counting hands and crib
- Double run: two three-card or four-card straights, including one pair; for example, A-2-3-3 or A-2-3-3-4
- Double-double run: four three-card straights, including two pairs; for example, 8-8-9-9-10
- Triple run: three three-card straights, including three of a kind; for example, J-Q-Q-Q-K
♠
Street
A stretch of 30 holes on the game board. First street consists of holes 1–30, second street of holes 31–60, third street of holes 61–90, and fourth street of holes 91–120.